User Experience UX The Ultimate Guide To Usability And UX

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What I will learn?

  • Usability And UX

Course Curriculum

User Experience UX The Ultimate Guide To Usability And UX

  • 1. Why take this course.
    03:20
  • 10. Can openers – User Research.
    05:52
  • 11. Can openers – Debrief.
    08:2524
  • 12. The 6 Rules of Usability.
    06:51
  • 13. ISO 9241 – A standard for usability.
    03:19
  • 14. The Course Roadmap.
    05:06
  • 2. Welcome.
    03:03
  • 3. Course Objectives.
    05:35
  • 5. What’s new in this course
    03:53
  • 6. Resources.
    05:45
  • 7. The business benefits of user experience
    05:28
  • 8. What is Usability Product evaluation activity.
    03:18
  • 9. Can openers – Demonstration.
    01:36
  • 1. How to convince your manager that UX matters.
    00:00
  • 2. Getting users for your first user research activity.
    06:17
  • 3. Building your UX career within your organisation.
    02:48
  • 4. Creating a UX Portfolio.
    03:35
  • 7. Student Work Examples UX Portfolio Review.
    04:23
  • 9. Putting your knowledge into practice.
    57:49
  • 1. Bonus lecture Persona analysis with multiple behavioural dimensions.
    03:54
  • 3. Bonus lecture Q&A, August 2014
    00:00
  • 4. Bonus lecture Q&A, February 2014.
    37:50
  • 1. How usability depends on the “context of use”.
    08:20
  • 10. Practical field visits, step 4 – Notetaking.
    05:49
  • 11. Practical field visits, step 5 – Affinity Diagramming and User Story Mapping.
    05:51
  • 12. Presenting results as empathy maps and storyboards.
    01:52
  • 13. Guerrilla techniques for user research.
    05:08
  • 14. Three myths about field visits.
    00:00
  • 2. What is a browser.
    02:33
  • 3. What do users want.
    06:23
  • 4. An introduction to contextual inquiry.
    08:26
  • 5. The Remote Control – Activity.
    05:02
  • 6. The Remote Control – Debrief.
    03:13
  • 7. Practical field visits, step 1 – Users
    02:29
  • 8. Practical field visits, step 2 – Focus.
    04:37
  • 9. Practical field visits, step 3 – Recording.
    05:57
  • 1. Why the average user doesn’t exist.
    07:17
  • 2. Introduction to Personas.
    09:30
  • 3. Walkthrough of a persona case study.
    04:42
  • 4. Walkthrough of a persona case, continued.
    05:59
  • 5. The benefits of personas
    02:31
  • 6. The pitfalls of personas.
    05:57
  • 7. Publicising your personas.
    03:39
  • 8. The 7-step persona checklist.
    04:50
  • 1. Introduction to the Design Activities.
    02:20
  • 2. Find My Pet.
    02:38
  • 3. Citizen Journalist.
    02:39
  • 4. Digital Postcard.
    03:09
  • 5. Gift Giver.
    03:36
  • 6. Tomorrow’s Shopping Cart.
    03:24
  • 7. Design activity research briefing.
    03:42
  • 8. Persona Groups Briefing.
    01:35
  • 9. Persona Creation Briefing.
    05:24
  • 1. Red Routes, or why featuritis doesn’t work.
    04:21
  • 2. The What and Why of Red Routes.
    07:46
  • 3. The Flexibility – Usability Trade off.
    05:06
  • 4. Prioritising red routes.
    03:59
  • 5. Red Routes — Quick Activity.
    02:39
  • 7. How to build bulletproof user stories for agile.
    07:58
  • 8. Testing a user story.
    02:01
  • 1. Introduction to Lean UX.
    03:46
  • 2. Problem and Solution Hypothesis Testing.
    05:32
  • 3. Defining and measuring usability.
    03:01
  • 4. Measuring Effectiveness.
    04:25
  • 5. Measuring Efficiency.
    03:43
  • 6. Measuring Satisfaction.
    02:54
  • 7. The Usability Dashboard.
    05:30
  • 1. Introduction – The Elements of User Experience.
    02:22
  • 10. Trigger words.
    06:50
  • 2. Introduction to information architecture
    06:12
  • 3. LATCH – The 5 Hat Racks for organising information.
    08:14
  • 4. LATCH – Case Study using BBC iPlayer.
    03:05
  • 5. Introduction to card sorting.
    07:49
  • 6. Demonstration of an online card sort.
    03:20
  • 7. Card sorting data analysis.
    02:42
  • 8. Card sorting analysis example.
    04:29
  • 9. Semantic matches and faceted navigation.
    03:46
  • 1. Mental models, conceptual models, affordances and signifiers.
    07:02
  • 11. The Aesthetic Usability Effect and the Contrast Principle.
    05:40
  • 12. The Alignment Principle.
    02:51
  • 13. The Principles of Repetition and Proximity.
    04:53
  • 14. Form redesign – Alignment.
    03:22
  • 15. Bluffers’ Guide to Eye Tracking.
    05:02
  • 16. Form redesign – Labels.
    03:58
  • 17. Form redesign – The Question Protocol.
    05:48
  • 18. Form redesign – Trigger words and finishing touches.
    03:07
  • 2. Some examples of mental models.
    05:25
  • 20. Introduction to paper prototyping.
    00:00
  • 21. Examples of paper prototypes.
    03:23
  • 22. A paper prototype in action.
    01:53
  • 23. Getting the design right and getting the right design.
    02:09
  • 24. Paper prototyping’s strengths and weaknesses.
    03:11
  • 25. What’s in a paper prototyping kit.
    00:00
  • 26. Overview of electronic prototyping tools
    02:47
  • 27. Prototyping activity – Briefing.
    02:07
  • 3. Skeuomorphic versus Flat design.
    05:06
  • 4. User interface design patterns and consistency.
    06:24
  • 5. Progressive disclosure.
    05:23
  • 6. Choosing the correct user interface control.
    04:55
  • 7. Checkboxes, radio buttons and Fitts’ Law.
    08:05
  • 8. The Drop Down Menu – The UI control of last resort.
    04:49
  • 9. Expectations about web page layout.
    07:29
  • 1. The 2 types of usability evaluation.
    04:18
  • 10. Observations and interpretations.
    02:22
  • 11. Prioritising usability problems.
    06:00
  • 13. Student Work Example Video of a usability test for ‘Find My Pet’.
    08:18
  • 14. Jakob Nielsen’s Usability Heuristics.
    04:33
  • 15. Visibility of system status.
    01:53
  • 16. Match between system and the real world.
    02:17
  • 17. User control and freedom.
    01:18
  • 18. Consistency and standards.
    01:09
  • 19. Help users recognise, diagnose and recover from errors
    01:17
  • 2. Formative and Summative Usability Testing.
    04:24
  • 20. Error prevention.
    01:47
  • 21. Recognition rather than recall.
    01:59
  • 22. Flexibility and efficiency of use.
    01:26
  • 23. Aesthetic and minimalist design
    02:39
  • 24. Help and documentation.
    02:08
  • 25. Why you need more than one reviewer.
    02:09
  • 26. Web Accessibility Guidelines.
    02:54
  • 3. Why 5 users is (usually) enough for a usability test.
    04:06
  • 4. In-person and remote usability testing.
    02:18
  • 5. Welcoming the participant and giving instructions.
    04:37
  • 6. Getting participants to think aloud.
    03:07
  • 7. Creating good usability test scenarios.
    04:28
  • 8. Keeping a poker face and reminding participants to think aloud.
    03:22
  • 9. Roles in a usability test – moderator, computer and observer.
    04:11
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Target Audience

  • This Course is aimed at anyone who wants to learn.